Education & eLearning 2.0: A Brief History of Gamification: Part IV – The Evolution #sim4health #hcsmeu
07/04/2014UMaine students creating demo for Oculus Rift, poised to transform virtual reality gaming, other industries #sim4health
07/04/2014A response to Gartner’s new definition of gamification #sim4health
On April the 4th, Brian Burke, via his blog announced that Gartner had changed its definition of gamification. It would be; “the use of game mechanics and experience design to digitally engage and motivate people to achieve their goals” http://blogs.gartner.com/brian_burke/2014/04/04/gartner-redefines-gamification/ … Continue reading →
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